[Gear VR] Engine Changes Requested (for Mobile VR Jam)

You can get basic virtual head camera movement out of the spring arm component (camera boom) in relation to pitch and yaw. It’s not as accurate as a heavily tested mathematical equation but for me it will lean my camera back when I look up and lean my camera forward when I look down almost identical to what my physical eyeballs see when I do the same motion in real life. It could be worth looking into until an actual virtual head is implemented.

Also points1, 3 and 4 are quite important for the VrJam. I am almost certain that the abilities those specific points address were mentioned in the rules and regulations wall of text / judge comments.