I’m looking for a developer with a Gear VR headset that can implement a specific feature into an existing UE4.13 project. Currently the app sources many texture assets into dynamic instance materials from within an internal array of textures. I want to plug in those textures not from the packaged app, which is what happens now, but from a folder on the user’s phone. The solution suggested by EPIC’s Chris Babcock was to modify the existing download image node and adapt it to source the images not from a web URL but from a local location. I need the C++ solution to be accessible via BP so I can plug it into the other features of the app which are all built in BP.
Anyone with direct know-how and availability to handle this task can contact me either via PM or by email at cgiteach@gmail.com
I’m interested in a whole project pricing and we can collaborate either through paypal or upwork/freelancer.com
that is not hard to make it work on all devices. u just have to have those devices in your hand. right platform specific code for each platform and test.