GDK Unreal 5.3 AddDefaultUserSilently

Hi. After migration to 5.3 I found that AddUserInternal( XUserAddOptions::AddDefaultUserSilently ) doesn’t work properly. I mean it’s supposed to call FCoreDelegates::OnUserLoginChangedEvent.Broadcast() in FGDKUsermanager::BroadcastUserAddedOnGameThread(). After all, when initialization is completed we should be able to access that default user using Identity->GetAllUserAccounts(). It doesn’t happen because first FCoreDelegates::OnUserLoginChangedEvent.Broadcast() is called then FOnlineSubsystemGDK::Init() registers for that delegate. Before 5.3 adding a default user happened in FGDKUserManager::Init() but now is in GDKUserManager::FGDKUserManager() what causes that issue. Is it a bug or am I missing something ?