I can’t seem to find the new cloth mesh handler and painting tool system showcased at GDC this year, in current 4.16 build? Am i missing it somewhere, or is it just not yet available to play with?
Also is there any documentation on how to create control rigs with the new system similar to AllRightRig?
edit: actually i can’t find the new rigidbody node which was the reason i looked intoo current 4.16 :p, guess there’s only the Control Rig feature currently available?
Yea I tried as well and the new cloth editing is definitely not there and it doesn’t matter what branch you compile. I even tried to find it in editor settings among Experimental features but no luck.
Oh well, thanks for sparing me the time and effort then ! ^^
I guess that stuff is all in Paragon’s repo for now, nothing have been pushed to engine git yet.
Edit: Here’s a link to what the topic is about (I think) UE4 Animation and Physics Technical Showcase | GDC 2017 | Unreal Engine - YouTube I hadn’t seen the presentation about the clothing pipeline before so I was curious.
Edit again: The clothing editor module appears to already be in the master branch on Github.
Dev-Framework just merged, so like n00854180t said, it should be in main now (assuming it is dev-framework, where this type of feature would normally come from)
Exactly what i was referring too indeed !
did you manage to get the master branch to work i tried but i get a leapmotion module error
I’m about to start compiling Not sure you needed to start a new thread of the subject btw ^^…
I compiled the master branch 4 days ago without any issue.
I’m afraid the master branch isn’t intended to be used in production, i’ll take any working feature as a gift from the future lol.
i tried to compile the branch but i got a leapmotion plugin error
I don’t know what you intend to do but 4 days ago i managed to crash the engine 4/5 times.
i just want to test the cloth paint with my cloak for my character
4.16 is compiling , trying to find the clothing now
There’s the section selection but i don’t see the “create clothing from section”
You may need to enable it in the experimental features menu.
Man of the hour, Hats Off Gentlemen
I can paint the min distance parameter, the green dot at the start of the clothing, but can’t find the shortcut to toggle max distance painting for the red dot :3…
maxime what branch is that in?
It’s in Master branch for a couple days.
ahh okay, i’ll try build it, i tried last night and it didnt even launch i kept getting a leapmotion error i’ll give it a shot, unless you can upload the zip you downloaded somewhere
Pulled from the .16 branch today, can’t seem to find the the Cloth tools in the preferences? Wondering if I did anything wrong