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GCAP Presentation on building a UE4 plugin

Hi,
We recently gave a talk on the Australian conference GCAP on building a UE4 plugin using our FMOD Studio plugin as a case study. I thought I’d post it here in case anybody was interested. It has notes for what the talking points were per slide.

http://www.fmod.org/files/public/Building_a_UE4_Plugin.pptx

Cheers!