Hello,
I have a problem working with Scene Texture : Base Color (as stored in GBuffer) in a material postprocess.
I am trying to match the Buffer Visualisation : Base Color. But the gap is pretty extreme, seems like the Scene Texture in the postprocess material has too much contrast.
I’ve tried converting from LinearToSRgb / SRgbToLinear /Linear to ACES. My unreal is set as default in SRgb/Rec709. Didn’t find any documentation on what is the colorspace and gamma of those GBuffers pass.
With Buffer Visualisation : Base Color :
With Scene Texture : Base Color (as stored in GBuffer) in a material postprocess, viewport in lit mode :
Thanks in advance for your time.
Maxime