Hey everyone,
Our team is working with Gaussian Splatting to convert 360 video footage into high-quality 3D reconstructions (https://app.splatica.com/). We have an automated workflow for this and are now exploring ways splats can be applied (beyond games).
The main question we have is:
Are there any examples of splat-based workflows involving UE used in non-gaming industries (architecture, virtual tourism, film production, or other less obvious sectors)? We see a lot of scenes processed on our platform but don’t really understand further use-case-specific steps in UE.
One more specific question: has anyone worked on optimizing performance when handling large-scale locations or large splat reconstructions in UE? Any tips or approaches that have worked well?
Looking forward to hearing your experiences!