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https://arcadekomodo.com/home/wp-content/uploads/2015/03/TreasureHunterVR.png
[FONT=book antiqua]Description:
[FONT=book antiqua]Dragon’s Gold, Action Fantasy FPS+ inspired by Gauntlet, seeks a 3D Animator for Monsters Attacks and more.
Heroes dispatch monsters with a combination of a Melee (short range), Fire Weapon (Moderate/Long range), and Magic (Area effect). Encounter a large variation of Monster types and scale, each with their own combat tactics.
Talent Required:
[SIZE=5]3D Animator: Specializing in exaggerated realism for Bi-ped and Multi-ped Creature Animations. Monsters may possess one or more Attacks: Wall Climb, Aerial Attack[FONT=book antiqua][COLOR=#000000], Guards/Cover, Taunts, Deaths. [/COLOR][/SIZE][FONT=book antiqua]Facial Animation: Jaw movement for Roars and Bites desired. [SIZE=3][FONT=book antiqua][COLOR=#000000]Eye Rotation will be applied procedural.
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Full Knowledge of UnrealEngine 4 Persona & Matinee Editor, Animation Blueprints, and SkelControls for procedural driven IK. All [FONT=book antiqua]Animations must extend on the default UE4 4.8 Humanoid Character Rig.[FONT=book antiqua]
[SIZE=3][FONT=book antiqua][COLOR=#000000][SIZE=3][FONT=book antiqua][COLOR=#000000]All Monsters are essentially Were-beast, humanoid[/COLOR][/SIZE][FONT=book antiqua][SIZE=3][FONT=book antiqua][COLOR=#000000] (biped) [/COLOR][/SIZE][FONT=book antiqua][SIZE=3][FONT=book antiqua][COLOR=#000000] or partial-humanoid(multi-ped)[/COLOR][/SIZE][FONT=book antiqua]. [FONT=book antiqua][SIZE=3][FONT=book antiqua][COLOR=#000000]Examples:Minotaur, Harpies, Centaurs, Werewolves, Medusi (serpent body), Were Spider-men, Others[/COLOR][/SIZE]
Monster’s 3D Mesh body to be assembled using a custom technique: [/COLOR]Collage Construction Method (aka GOLEMCraft).
**Website:
**
arcadekomodo.com
Contact:
UE4 Private Message Me Title: Monster Animator
Skype: techlord_on_skype[/SIZE]