Hey there party people (:
To the ones that don’t know me yet:
My name is Cedric ‘eXi’ and i’m a Blueprint and C++ (and other languages as well) coding developer
with +1 year experience with the Unreal Engine 4.
I already created the “Lobby Chat Group”](https://www.unrealengine.com/content/0ba6e65c1474472cbdf1d8b7505dcc92) Project,
which is available on the Marketplace for about 6 weeks now.
I love creating small projects and teaching people (you will most likely find me spamming the Blueprint and C++ section as well as the AnswerHUB).
This combined i would love to create small Blueprint Projects that you could purchase on the Market.
[HR][/HR]
So why this thread?
I want to hear what YOU guys and girls want to have on the Market. But only Blueprint Project that involve coding.
I’m not familiar with the Material Editor or the Particle System.
But i’m pretty good with the overall Unreal Engine 4 Gameplay Framework, UMG and Networking.
So if you miss something on the Market, please leave me a small answer describing what you want to see.
And keep in mind, that it shouldn’t get too big. I want to create small packages that aren’t as expensive as my first one
and can be bought as single packages and not together with 3-4 other systems that a customer might not need.
My main goal is to teach you people something, so the Blueprints will always be VERY WELL commented.
For reference, you can look into my main thread of the already released Marketplace Project: Click me please!
I also create (if necessary) blueprint tutorials Assets that contain information about used classes and ways to use the system in your own style.
So you won’t get a wall of nodes that you need days to understand!
[HR][/HR]
What kind of projects do you mean?
I mean projects like “Super Mario Galaxy Gravity System for Planets”, “SaveGame System showing of how to save/load a complete world”,
“Character Selection” and yeah, other ‘small’ things like that.
I would really love to hear about some nice ideas.
They can also contain UMG, so if you want some be done in UMG, like a cool Menu, i can do that (as long as Blueprints allow it).
Learning and trying out new things always pump me up! And yes, i’m still learning, but the things i learn contain “Most efficient way to create this or that”.
What i don’t want to create
are things like “Templates for a specific kind of GameGenere (RTS, MOBA, FPS, etc)”, because they take way too much time and there are already plenty
on the Marketplace or at least on the way to it.
[HR][/HR]
You have question about this thread or me?
Feel free to ask me (: I would be happy to answer all questions that come along regarding these topics.