Hello
So since i have some free time left in my schelude and i really want to work on some RPG Features i was wondering how interested the community would be in a Blueprint Based Quest System
Features / Goals
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Fully Node Based : Quests are created and managed trough their own blueprint, with a series of event nodes to update & change any event inside the quest or cause events on a completly different quest
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Event Based: The quest system will include a list of events that can be used to create quests of any type, with any type of conditions and objectives such as (Kill a enemy, Retrieve a Object, Reach
X spot, etc). The nodes themselfs are also highly customizeable so you can create your own type of behavior and quest objectives -
Modular: The Quest System isnt aimed at any type of game so it can be used in pretty much any genre that has any sort of objective-meeting criteria (FPS Objects, RPG Quests, Missions etc )
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Quest Log / Journal: i will include a basic UMG Based quest log so you can switch between your active quests, check old quests or the current objective of your current quest
TL:DR, This is just a system so you can create Quests / Objectives for any kind of game and genre using blueprints, as well manage each quest on its own blueprint so everything is organized
So yeah let me know what you guys think!, im also open to feature requests!