Gathering text does not work (Localization Dashboard)

Hello everyone!

I’m only experimenting a little bit. I have UE 5.3.2 installed. Trying to learn how localization works. Sadly, it does not work. Please note: i’m NOT making a game. I’m only learning the engine itself!

I looked into a tutorial and searched a lot about this problem. But no matter what i do, it does not work.

Problem is: when i start gathering the text, a red plus appears and the bar does not advance at all. Instead, it writes that there’s no locmeta file. It does find 108 words though. The project has been 4.27 before, so i made it 5.3.2. But is that really the reason for the error?

All Widgets have standard text blocks. No strings. I can copy & paste the output log here, but idk how without that it makes this question ages long.

Here’s a picture of how it looks in my case.

In another thread i’ve read that it’s a bug in 5.5 and 5.6 (or was). But i’m using 5.3.2, so much earlier. Is this bug still present in this old version?

After researching for hours in different forums, i found a page from Epic and ChatGPT helped me understand it.

Therefore, i found a workaround, but the problem is not entirely solved yet. The problem persists, that i can not gather text within the editor UI. I can only do it with a Windows CMD command, which is:

“L:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” “L:\UnrealProjects\ProjectAreanthasUE5\ProjectAreanthasUE5.uproject” -run=GatherText -config=“L:\UnrealProjects\ProjectAreanthasUE5\Config\Localization\Game_Gather.ini”

This seemingly caused the engine to gather the text without the editor UI. I did get a “de.po” file now. Finally! I guess i have to use this method in the future, if no one here knows how to fix the editor UI issue.

I hope this documentation helps other people.