Gather Assets for TM to UE File

Hi, I used the Twinmotion to Unreal Engine plugin, I am trying to figure out how to gather all the assets used in the file as instances. When I send this file to another machine. I need the plugin installed. The others I work with don’t want to have to install all the plugins required… But when they open it, Assets are missing.

What can we do to get around this?

Hello, unfortunately, there isn’t really any official workaround for that type of workflow.
Either you use the plugin or you could try copying your assets from the plugin to your UE project.
Make sure to replace/update your references inside your project every time you re-import if your colleagues are not using the plugin.

Thank you