So I’m trying to do something where when I overlap a collision box of a character and press my interact button, he plays an animation. However, the gate doesn’t appear to pass the code on. Why is this?
(I tried a a keyboard button only on a print string, and nothing shows up. So it may be due to the Input Action event)
Try stepping through your code. Add a breakpoint on events with f9 and watch where it fails.
Hey @Villager-13!
After the cast on the begin overlap, try enabling input, and on end overlap disable input.
It doesn’t register that I pushed the button of Input “Arrest”. It accepts overlap but not InputAction.
Hey @Villager-13!
In the enable and disable input nodes, connect the “get player controller” node to those Player Controller Pins.