GASP movement problem

Why the character legs behave weirdly after it turns, when it runs. This is GASP integrated into my project:

Looks like a knee pole vector issue.

If you’re still using Control Rig for feet IK, take a look if they’re used in rig space, since it looks like they’re pointing outward for some reason.

Usually they’re attached to the feet joint, so it may be that something is messed up there.

If instead it’s using Foot placement, check if the pole vectors are set to world space.

But this does not happen always, only after character turns.

it could be that the two spaces are lined up to start with and only with applied rotation that the issue expresses. I’d still check the suggestion.

One more thing i noticed is that this happens only if character turns to the left and starts to run.