I tried migrating the GASP character into my own project but for some reason i can never test it out bc there are so many errors in like 5 blueprints. This is 5.7 btw. plz help mee also im kind of a beginner
Hello, there,
Welcome to the forums!
More than likely, the errors are caused by the missing plugins in your project. So, you want to enable all plugins associated with GASP, for instance “Chooser”, “AnimationLocomotionLibrary”, etc. These plugins must be enabled / project restarted before migrating the content.
To see the list of enabled plugins, go to file explorer, right-click edit with text editor:
See the list for 5.6 below:
{
“FileVersion”: 3,
“EngineAssociation”: “5.6”,
“Category”: “Samples”,
“Description”: “”,
“Plugins”: [
{
“Name”: “ModelingToolsEditorMode”,
“Enabled”: true,
“TargetAllowList”: [
“Editor”
]
},
{
“Name”: “AnimationWarping”,
“Enabled”: true
},
{
“Name”: “RigLogic”,
“Enabled”: true
},
{
“Name”: “LiveLink”,
“Enabled”: true
},
{
“Name”: “LiveLinkControlRig”,
“Enabled”: true
},
{
“Name”: “PoseSearch”,
“Enabled”: true
},
{
“Name”: “AnimationLocomotionLibrary”,
“Enabled”: true
},
{
“Name”: “MotionWarping”,
“Enabled”: true
},
{
“Name”: “HairStrands”,
“Enabled”: true
},
{
“Name”: “Chooser”,
“Enabled”: true
},
{
“Name”: “Mover”,
“Enabled”: true
},
{
“Name”: “NetworkPrediction”,
“Enabled”: true
}
],
“EpicSampleNameHash”: “1673045636”
In case you missed, here is a playlist with a breakdown of Motion Matching:
Mastering Motion Matching in Unreal Engine 5.4 - YouTube
Best of luck!
