GASP How do I make a character walk to an object?

I need to take control away from the Mover character in the GAS project and make it move to a specific point, and I’ve tried using loads of different ‘Move To’ variations, but none of them work.

Perhaps someone knows how to do this I thought it should be dead simple, so I must be missing something.

I don’t work with GASP, but generally for autonomous character movement, you need a navigation mesh and an AIController.

The AIController would temporarily possess the character, do the move on the nav mesh, then the player could re-possess the character to gain control back.

There’s a ton of tutorials out there to set up navigation mesh.

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Yes, I thought so too, and I’ve just tried again, but for some reason it still isn’t working. Thanks anyway, perhaps I’m missing something

Have you tried the SimpleMoveToLocation or SimpleMovetoActor nodes? Dunno how well it works with the mover comp, but in an older project with ye olde character movement component, I used it often to make player chars walk over to a chair or whatevs before snapping them to it.

Thanks for the advice I’d already tried that, but I gave it another go. Unfortunately, nothing’s happening at all :man_shrugging:

Have you tried runing the command outside of a gas ability on the char itself or something? Might be easier to figure out if problem is due to gas or mover.

Try tossing this into player char bp:

Might just need to turn off move inputs while the ai nudges the player or something.