I need to take control away from the Mover character in the GAS project and make it move to a specific point, and I’ve tried using loads of different ‘Move To’ variations, but none of them work.
Perhaps someone knows how to do this I thought it should be dead simple, so I must be missing something.
I don’t work with GASP, but generally for autonomous character movement, you need a navigation mesh and an AIController.
The AIController would temporarily possess the character, do the move on the nav mesh, then the player could re-possess the character to gain control back.
There’s a ton of tutorials out there to set up navigation mesh.
Have you tried the SimpleMoveToLocation or SimpleMovetoActor nodes? Dunno how well it works with the mover comp, but in an older project with ye olde character movement component, I used it often to make player chars walk over to a chair or whatevs before snapping them to it.
Have you tried runing the command outside of a gas ability on the char itself or something? Might be easier to figure out if problem is due to gas or mover.