Unfortunately, after endless digging through code and blueprints, I’m still at loss here.
It’s got nothing to do with the trajectory as it seems, and I can’t pin it down to anything in my project.
I have a custom movement component but even if I disable everything inside it, it still does this weird rotation and movement to the left.
So I guess it’s something with the root motion or motion matching from the engine…?
I have found a few questions and it seems that the capsule is being rotated by the root motion animation.
I didn’t change any animations though. The skeletal mesh is unchanged, so is the Animation BP.
Does anyone have any idea where I could go looking from here?