[GASP / Game Animation Sample Project] Custom Character with wrong trajectory on traversal action

Unfortunately, after endless digging through code and blueprints, I’m still at loss here.

It’s got nothing to do with the trajectory as it seems, and I can’t pin it down to anything in my project.

I have a custom movement component but even if I disable everything inside it, it still does this weird rotation and movement to the left.

So I guess it’s something with the root motion or motion matching from the engine…?

I have found a few questions and it seems that the capsule is being rotated by the root motion animation.

I didn’t change any animations though. The skeletal mesh is unchanged, so is the Animation BP.

Does anyone have any idea where I could go looking from here?