Hello,
I’m on 5.5.1 using the current GASP as a base.
I want to integrate the GASP character into my project, which already has a character class.
I’m replacing the parent class of the CBP_SandboxCharacter with my own character class and it works quite well.
However, while traversing, the capsule gets rotated 90 degrees and that’s causing the whole character to “jump to the left” while in the air, see this video:
I have through trial and error excluded (hopefully) all other factors, and it seems to be caused only by the trajectory calculation.
I don’t understand why the trajectory seems to be right as long as I don’t press the space bar though.
I guess I have to “simply” counter-rotate by 90 degress somewhere, but I digged through all blueprints and I couldn’t find the right spot to do so.
Does anyone have any ideas how to solve this problem?