GASP Climbing System

  1. Has anyone already successfully built a full climbing and hanging system inside GASP?
  2. How did you cleanly integrate Hanging into PoseSearch and Traversal Choosers?
  3. Did you customize PoseSearch / MovementMode / Gait / Stance enums beyond what GASP ships with?
  4. Any general advice on what the major blockers or hidden problems were?

So far I have animated a braced idle hang loop and modified all the gasp Traversal Climb and Catch animations and split them into ToHang and FromHang animations. So, half of them start the same as gasp but end in a hang. The other half start in a Hang and end like the gasp animations(climb up from a hang). I also have a looping hang idle.

I can sometmes get ToHang animations to fire but not always.
I basically need to get them firing then blending into the hang idle when i let go of thumbstick and keep button pressed then add my climbing and jumping to ledges animations.
Ive added the idle to the Dense database and created a PSD hang idles.
A bit lost as I am a Houdini artist trying to learn gameplay animation with gasp in UE5.5!!!