GASP and Traversing Moving Obstacles

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Did you fix this random climb too high issue?

Not yet, I’m still working on it.

I have made a discovery about this issue. If you look at the game animation sample project your will realise they only use 2 heights for traversable blocks, 1m and 2.5M.

I have found that if it is smaller that 1m it doesn’t work properly and you end up floating in the air a bit. Its the same for the 2m block. So far I have found the only heights that work flawlessly are:

1m
1.5m
2.5m

Interestingly enough 2m has the floating problem too. I believe this is deliberate and there is probably setting somewhere we can adjust to create custom heights and input offsets. I just don’t know where yet.

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