GASP 5.8 Debugging Help

Hi, I’ve got problems in GASP 5.8. I migrated it to my own project, all is nominal, but when I ragdoll, it goes crazy.!
Can someone please help, it just bugs me a lot … I’ve tried.

Hello @Lighting_dave ,
Based on what you’re describing, it seems like a collision issue, either because the ragdoll is colliding with some of its own physics bodies or with a component or actor attached to the character.
However, I also found a post describing a similar issue caused by migrating GASP, and they mention a possible solution that might help.

Hope it helps!

I’ll try. But I’m using the GASP 5.8, and migrated it in my own 5.8 project. The mover and traverse is ok, but the ragdoll acts odd