Was wondering where in the bp_CharacterMover is causing this. I’ve looked into the traversal logic and I’m still a bit newb so even with epic’s comments it might take me days to inspect the nodes one by one. What I’m trying to accomplish is something like dead by daylight’s vaults where the character will only vault when it is physically possible and will not teleport(like old dbd).
Was wondering where in the bp_CharacterMover is causing this. I’ve looked into the traversal logic and I’m still a bit newb so even with epic’s comments it might take me days to inspect the nodes one by one. What I’m trying to accomplish is something like dead by daylight’s vaults where the character will only vault when it is physically possible and will not teleport(like old dbd).
