Gasp 5.7 traversal animations sometimes skip steps and teleport to vault


Was wondering where in the bp_CharacterMover is causing this. I’ve looked into the traversal logic and I’m still a bit newb so even with epic’s comments it might take me days to inspect the nodes one by one. What I’m trying to accomplish is something like dead by daylight’s vaults where the character will only vault when it is physically possible and will not teleport(like old dbd).


I reckon it’s somewhere inside this TryTraversalAction function in my BP_MoverCharacter. I tried reading all the comments and nodes but I’m still a bit newbie so I can’t figure it out.

it only happens when the character is facing backwards at the ledge