This only happens in the final build. Everything works fine in the editor and in Standalone mode. But in the final build, the character slides along the ground half a meter below it.
This is a bad solution. After implementing it, the character only slides properly on perfectly flat surfaces. On a regular landscape, the character keeps sinking into the ground and then popping back up. Sometimes it slides smoothly, and sometimes it jitters.
不知道你解决了吗?我有一个办法可以解决这个



