GASP 5.7 character falls through the floor and slides through the mesh when sliding


This only happens in the final build. Everything works fine in the editor and in Standalone mode. But in the final build, the character slides along the ground half a meter below it.

Update:
I noticed that if you assemble the build not in “shipping” mode, but in “debug game” or “development”, then sliding works fine.


This is a bad solution. After implementing it, the character only slides properly on perfectly flat surfaces. On a regular landscape, the character keeps sinking into the ground and then popping back up. Sometimes it slides smoothly, and sometimes it jitters.

不知道你解决了吗?我有一个办法可以解决这个