Hello Everyone,
Now that UE5.5 GASP has sweeped across all Dev radars, we are all trying to make the next generation Games!
The following is based on Third Person system development but may also apply to FPS as well.
As we all know, there are wonderful benefits to the new GASP system, particularly the ability to re-target, at runtime, all animations that are attached to the UEFN skeleton. You create a Child from the Parent Character Blueprint, flip a couple of settings and like magic, instant animation sharing regardless of the skeleton you want to use.
But now, there is another wrinkle. In Game development, TPS especially, we need to be able to place items / weapons in the appropriate position on those skeletal meshes and this has been quite the challenge.
To start, the retargetting does not seem to be 100% accurate. For example I ran some tests where I would retarget to the same exact UEFN skeleton only to find some variation to the results. Why would that be ? Also, when trying to attach items/weapons to the child skeletal mesh, the results seem unpredictable. This is further complicated when having to apply Hand IK to certain weapons such as guns and 2-handed melee.
TLDR - has anyone had success with weapon placement in GASP 5.4 or 5.5 particularly when you want to use multiple characters that are no UEFN Skeleton.