In the latest 5.5 update of GASP (under Unreal 5.5) there is an issue when the character jumps onto a moving platform.
Previously this worked fine with Unreal 5.4/last version of game animation sample project (which is the desired behaviour).
As you can see in the GIF… the character crouches when the platform ascends, and then hovers over the platform when it descends. Before, the character just stood on the platform in the idle animation state, which is the desired behaviour.
Any help or guidance on how to fix would be really appreciated!
Thanks, John.