These would really go a long way to helping better utilize GAS in more things. At this point you only need to touch C++ for AttributeSet, which makes no sense as it’s just a tag => float map. Being able to blend animation poses by gameplay tag would also help finish replacing using old enums everywhere.
Looks like ALS-Refactored has a Blend Poses by Gameplay Tag node. Any clues on how to just extract that? That’d be a start at least as currently having to convert my gameplay tags to int makes management a bit frustrating.