GAS/Motion Matching - controlling rotation through code?

I’ve looked into GAS and motion matching, and I need code that will rotate the character, when the player has no control on it. He should however still have control of the camera.

I tried many settings, but I can’t seem to get it.
The character seems to always follow the control rotation, which seems to match the camera rotation.

I hope someone here knows how to accomplish this :pray: