(GAS) How to access an attribute set in an ability?

I’m new to using GAS and I’m probably just missing something silly, but I can’t figure out how to access attributes in abilities. I have an attack’s base damage set as an attribute, and I’m trying to use it in the attack’s ability.

You can read attribute values through the ability system component (GetAbilitySystemComponentFromActorInfo->GetGameplayAttributeValue)

But in your case, if your attack applies a gameplay effect, you can set the modifier’s (or execution’s) value to be attribute backed, and set the attribute to be the one that you want