but, immune not work. my character still take damage.
the default setting that use Executions works fine.
so, why the modifier not work? even u can setting Targets tags etc.
My first suggestion would be to check if your character really is the “Target” of the Gameplay Effect. Have you tried putting the Ignore Tag in the “Source Tags” category?
Second, where does your character get the Immune Tag from? Are you sure he has it?
but, i have a advice if u want to do immune state to ignore some attack.
u can check state tags in attribute changed event.
or u can custom target type class, in there, u can check state tags again for filter targets
but, i don’t do that in my project…