GAS cooldown effect set by caller

Hello, I am trying to implement a cooldown for an ability through a set by caller magnitude. I am running into an issue where no matter what I change, the magnitude will not update and the ability commit will fail.

Here is the blueprint that is causing issues. From what I have seen, I am doing this correctly, but clearly, I am missing something.

2024-11-13 22_41_06-ProjectAlpha - Unreal Editor
I have the correct cooldown effect applied


I think I have all the information set correctly in the effect itself.

If you have any insight it would be appreciated!

Thank you

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