I inherited from UAttributeSet and created a class called Class A, where I added an attribute “a”. This attribute “a” is visible in the GameplayEffect editor.
However, when I further inherit from Class A to create Class B, the attribute “a” in Class B is not visible in the GameplayEffect editor. The editor only shows the attribute “a” from Class A and does not show the one in Class B.
Why does this happen?
I want to add different child Sets and modify attributes with the same name in different Sets.