I am at the end of hours long debugging trying to get a gameplay effect to end.
on the GE_Aim I have
under Required Tags to Apply/Continue This Effect
Removal Tag Requirements
MustNotHaveTags
(
GameplayEffect.Movement.Sprint,
Intent.Combat.Ranged.Gun.Aim
)
I can’t get it to end the effect.
on aim ability I activate GE_Aim
then sprint ability activates GE_Sprint> Grant tags GameplayEffect.Movement.Sprint (this is the tag that should trigger cancel aim)
Any help would be great.
If i have just one tag like Intent.Combat.Ranged.Aim it works like it should and ends the ability on input released.
But with two tags it just acts weird. I can aim un aim fine. but if I hold sprint then click aim it gets stuck in aim and wont un aim unless I release sprint.
My setup is very simple so I there shouldn’t be anything keeping this from working.
no other tag blockers or anything.
I know I could force the behavior but I really don’t want to do that.
I can always give more info if needed.
Thank you.