Whenever I host a listen server I’m never able to go back to the main menu without the game crashing.
The error i get is:
[0031.68] Exit: IpNetDriverSteamworks_0 shut down
[0031.68] Exit: IpNetDriverSteamworks_1 shut down
[0031.70] Log: World coldmap1.TheWorld not cleaned up by garbage collection!
[0034.86] Log: === Critical error: ===
Address = 0x1156b2f (filename not found) [in C:\UDK\UDK-2014-08\Binaries\Win32\UDK.exe]
Address = 0x10a0803 (filename not found) [in C:\UDK\UDK-2014-08\Binaries\Win32\UDK.exe]
How can I check what references aren’t being cleared up?
I would delete all actors, destroy then force the force garbage collection? Did you try ?
are you using postprocess materials? if so you’ll probably need to clean the postprocess chain before map change
in your playercontroller class there is a function called Destroyed() i made a new function called CleanUpForQuit(); and added that to the bottom of the Destroyed() function. then in the new functon i got rid of all my custom made actors. like loading screens, menus, and weblinks if you made any.
example code i used to get rid of loading screen
if(LoadingScreen != none )
LoadingScreen.RenderTexture = None;
LoadingScreen = none;
Thanks for the help. It was the auth delegates in AccessControl that were causing the problem.
I just needed to call:
in ClearOnlineDelegates() in my player controller.
Awesome something new I know.