Hello everyone !! I´m back after almost a year to share with you the progress of my very last project for my Videogame Art Master at UA SChool (Valencia, Spain).
As the first time I posted here my work, I´m going to share with you all the progress each week trying to upload it every sunday.
First of all, a quick explanation about my idea and vision of the scene I want to create:
I´ve been playing Escape from Tarkov lately and I liked a lot the looking of the hideout that you have in the game and I also wanted to work on some military stuff, so I decided to create a common house garage re-converted into a military hideout. The aesthetic it´s going to be old and used, almost like an post apocalyptic scene but showing that someone has been using this place sometimes.
Now I´ll show you the blocking and the reference pitch that I created this week:
I want to have a 90/10 ratio about models, I mean 90% of the models in the scene I will modelate myself and the other 10% will be megascans imports.
The hero asset of the scene it´s going to be a muscle car (I´m still thinking about what car model exactly) that it´s going to be rusty and old, as abandoned.
I´ll use vertex painting, decals, tileables and some particles for the textures and atmosphere of the scene, I want to focus a lot on this because right now I´m focusing a lot my learning into rendering and cinematographic results to show amazing works in my portfolio (I want to start working in the industry as soon as possible xD).
And that´s all for this week, for the next week I´ll try to have all the building structure built in maya and implemented in Unreal to start the texturing and start taking a look to my lighting ideas that I will share with you soon.
Thank you for your attention and feel free to share your thoughts with me to help me improve my work !!