The camera has a strange issue when I attach it to the Head socket.
As soon as I set the camera’s Parent Socket to the head bone/socket, the camera stops following the head correctly and appears at the pelvis instead. Even though the camera is clearly attached to the head in the Character Blueprint, when I press Play, the camera still spawns or stays at the pelvis location.
What’s even stranger is that if I initially attach the camera to the head and don’t move it, it sometimes works correctly. But as soon as I reposition the camera in the viewport and compile, the problem returns and the camera goes back to the pelvis during gameplay