Gaps in GPU particle ring when looking away and back again

Particles within bounds | breaks in ring after looking away and back again in-game:

16572-gpuring.jpg

I’ve tried two methods for creating the ring: setting the initial location of particles with a curve and attaching the system to a rotating object. And, I’ve tried setting seconds before inactive to 10. These gaps still show up when looking away and back again regardless. Is there a way to fix this?

Hey OhiraKyou -

This is related to another issue with GPU particles which has been fixed in an internal branch of the engine and should be coming soon to a future release of the engine.

Thank You

Eric Ketchum