Gang Beasts Grapple/Grab with Simulate Physics

Hello guys, I’m trying to do a project similar to GangBeasts, I’m using ALS and put some physical animation in everything except the feet, and now I’m trying to use Physical handle to grab on stuff, same logic as the dynamic ragdoll (Dynamic Ragdoll | Fab) but my character doesn’t stay in place, he just stretches infinitly, tweeking.



EDTI:
Set physical animation to everything and my character is moving without the Mesh, so I think the problem might be there, the root is set as the capsule, but it should be constraint by the mesh

EDIT2:
Ok, I find some code in the dynamic ragdoll where he sets the location of the capsule to the location of the mesh’s pelvis bone. The problem is for some reason my charactor is now moving backwords everytime, is like the pelvis always have some offset related to the ALS turn animation system, so if my character is not moving the pelvis offset is something around -3 at x, but when my character tries to turn around it goes crazy

Whats is going on now is that ALS for some reason has a bunch of offsets, I already tried to erase a bunch of things from Anim_Bp but the pelvis always have this offset for some reason

the spehere is the pelvis socket location