Hey guys/girls
Don’t mind about all the Australia’s parts, I copy paste this from another post of mine.
Briefly introducing the context of my question :
I’m a foreigner in Working Holiday Visa, if (and it will ofc) it could change anything to some aspect of my questions.
I learnt a “bit” of C++ from August 2023 to January 2024 with a very good online course that seems to have good reputation. After completing it, I have made some very little games with it like Pong, Tetris, Snake and some others using SFML library. I would consider myself a total beginner with some knowledge about it C++ though, especially with what’s I’ll explain next.
I mostly did learn C++ to get on Unreal Engine 5. I did a solo game by myself to practice from January to Now, and even though it is a “Practice Project”, it is quite complete and stable actually.
But I didn’t use direct C++ only blueprint system in this game, that’s why I could not even say I know how to program C++ in a conversation, I’d need a rewind myself on it for a while, and still I don’t have any experience in a big project, maximum I may have had was a 1 000 lines game project without anything complicated.
So my questions are :
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What are the RECRUITMENT requirements/expectations for an Unreal Engine’s gameplay/level design developper ?
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What are the ACTUAL SKILLS required/expected to be a successful one in the job ?
And about my own profile :
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Is having no school/degrees in the field a big issue ?
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Would anyone give that I seem to be a good learner from what I did (considering what I do is not crap though), or the actual-right-now skills are what is really looked at ?
My main goal is to make games by myself, but since I am here in Australia right now, I wanna try my best to maybe be part of a team here. After I publish my game next months/early 2025 I plan to learn and practice on C++ and the combination of both.
Thanks for reading !!!