Hi!
I have a very frustrating problem using UE 5.2. I implemented a settings menu to allow the user to change resolution (blueprints). It worked as one would expect in a packaged build. After some further fiddling with the project (not with the blueprints related to the settings), it no longer works!
The changes I worked on was related to turning off Nanite and Lumen, and switching to SM5 and forward rendering. It now runs with higher FPS/less resource consumption in a packaged build, but I cannot change resolution anymore.
I would be very grateful for some help or indications of where to look. Googling this returns nothing useful.
Thanks