Whenever I push out an update, players’ Graphics Settings are being reset to their default values. I am already setting “GameUserSettings.ini” as a user config file so it shouldn’t be (and isn’t) overwritten by my depot files, but something is causing the game to ignore that and instead use the default values as set in “DefaultGameUserSettings.ini” after every update.
Is this something to do with the “Version” that can be set in the above files? I also noticed that the packaged version also has a “Manifest.ini” file which contains a Version number. Does that need to match the other “Version” number in both GameUserSettings inis? Is there anything else I’m missing?