i want players to be able to set some local variables and store them in a file using blueprints, this variables are later meant to be used in blueprints, my question is what is the best way to do this?
show i add my variables to the gameusersettings.ini file? how do i accomplish this?
or should i write a new file and store my variables there?
an example would be if the player should automatically reload after it runs out of ammo, this would be a simple bool that i want to be persistent