GameThread timed out waiting for RenderThread after 120,00 secs

system: windows server 2016
graphics card: Nvida A4000
image
When the graphics card utilization drops, it crashes


And pop window shows:

And,using pixel streaming witch will leading this crash, running standalone is alright

在别的帖子里发现同样的问题,参考pixelstreaming memory leak

可能的解决方案PR10637,希望尽快出小版本更新

It appears that this crash rarely occurs when using a cooked scene, unless there are meshes created at runtime.

又找到两处泄漏提交了PR11068