Make sure to use Material Instances
Now I’m curiously, what you mean exactly? For every texture-family I need to make an own material or not?
For every material type -> e.g foliage you can create a “parent material” and out of that a “material instance”
e.g
I can now use parent material to create material instances for all my tree, bush, grass,… textures
(left = parent material; right = MIC)
Ok, got it. I will use for every texture family a own material and put some texture coordinates as parameter.
Here is the Material Instancing video tutorial from our Unreal Engine 4 YouTube page. is really helpful as showing you some results. Zak does good job of explaining !
Material Instancing YouTube Vid](://youtu.be/sx0BlzGkahw?list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE)
If you run into any questions feel free to ask!
It’s only me or have the gloss-texture to low contrast for the metalic or roughness slot? I have made some materials with metalic textures and they are not enought metalic without adjustment
It should be noted that, now with a Substance Designer 4.4 purchase, a total of 50 PBR textures from the website are supplied for free.