GameStateBase values to HUD - won't work

Hello all,

I am learning to create games in UT4 by creating a RTS.
I want to add clock that shows play time, however, I have problem getting values in HUD. I tried to do it as shown in pic. below, but it shows literally nothing.


Clock it self is designed in GameStateBase and is functional 100%.

I tried to design and implement it similarly from CameraPawnController and that way it functions properly, but it doesn’t seem right to put it there. Also, I got other project, where I followed closely online tutorial and I can implement clock from GameStateBase there. Tried to find what’s the difference, but found none! Also went through GameModeBase settings - couldn’t find what’s wrong!
GameStatebase parameters in pic below.

Also, from my experiments I came to conclusion, that input events won’t work in GameState - is this correct?

Please let me know where problem may be, I don’t want to proceed with not knowing.

Thanks in advance!

Best regards,
Lidzs

By investigating it further, seems, that GameStateBase has problems to communicate with other blueprints (it functions on it’s own (print string tested), but can’t send information out).

How are you setting that reference in the widget?

Thanks Everynone! Your question was enough for me to understand my stupidity! Had forgotten to set it up properly. Fixed it! Thanks again!