so I was wondering…what’s the difference between those two, GameState and GameStateBase. GameState derives from GameStateBase and it says that GameState is for multiplayer-based projects but once I assign it in my GameMode the Character just freezes, sometimes even flips my camera upside down and can’t be controlled. Does anyone have any idea why that is ? How can I make GameState work for my mutliplayer project ?
I can’t figure it out myself
Thanks in advance!