GameState & GameMode dosen't talk to eachother..

Hello.

I’m using Advanced Session plugin, and i can’t find a way to fetch all users from current lobby besides that.

This is my GameMode. Simple just some OnPostLogin / OnLogout wich SHOULD update the GS_WaveSystem array.

In GS_WaveSystem, it’s just the array, with replication on.

All those should update when i construct the widget..

And yet. the Host of the lobby can see players, but clients only sees them twice, instead of host and player.

Bump?

GameState already has a list of all player states… which is fully replicated.

GameState → PlayerArray