To understand how GameSession works, I only find “Game Session handles login approval, arbitration, online game interface.”. Can anyone give me a example about how client send a connect request, server approval or deny that triggers some callback on client side? Thanks
Maybe I asked question in the wrong way ><, to understand the duties of GameSession, IOnlineSubsystem, IOnlineSession, the links below are really helpful ! Sorry for the bad English written of me.