GameSecured
GameSecured will give you the tools to make your game hard to hack and if hackers still manage to do so, you will be able to detect it and act.
If you have released a game you know the impact hackers can have, they will make your game unplayable for non-hackers, they will destroy your game’s economy using Bots and you will end up spending a lot of time and resources banning them one by one manually.
Features
Code changes detection : Detect if your game executable has been modified or detoured by an external attack.
Memory obfuscation : Protect sensitive data by using obfuscated memory types, available both in C++ and Blueprint.
Memory changes : Detect if a variable has been modified by an external tool and act accordingly.
Anti-debugging techniques : Will make debugging your game a nightmare for reverse engineers, most reverse engineers will give up before understanding where your game starts. Available only on Windows & Linux for now.
Blueprint access : You don’t need to be a C++ expert to use this plugin, everything is available in blueprint.
External call detection : If you are using C++ we also have specific features for you ! You can protect sentive functions very easily. Available only on Windows for now.
Function protection : Using an external lib or want to protect parts of the engine ? Scared some of your code might be modified ? We have that covered, just tell the plugin what you want to keep sane and it will do it. Native only
Crash instigator : Don’t want your game to run correctly if something is detected ? We provide a variety of weird (read fun) ways to crash your game or make it unplayable.
Upcoming features
- Anti dumping techniques
- Break/Repair code
- Remote code injection
- Game packer
FAQ
Proof that this is effective ?
A bot dev for a game I work on :
Of course this is not the same code base but same expertise.
Do I get source access ?
No, unless you are working with C++, in which case you will have to order a code license from our site.
When should I worry about my game’s security ?
As soon as possible, keeping security in mind as you go is a lot easier than going through your whole code base a few months before release. Also doing it as you go will not increase the development time as Secured types work just like normal types.
Do I need security ?
If you are building an offline game, it is very likely you won’t be needing this, this is not a DRM.
If you are making an online game especially with PVP you will see hackers even if your game is not a AAA, you might want to consider a security solution if that’s the case.
I need a complete security pipeline/a custom implementation, is it possible ?
Contact me via PM and we will talk.
How do I get your plugin ?
The plugin cannot be released on the Marketplace for now, it’s not ready to be sold either, if you want to use the version in development send me a PM.
YouTube
Only the simple techniques are demonstrated here, we want to keep our processes obscure.
Variable protection
Memory change detection
Executable sanity