For those big commercial games that allow you to explore Multiple Worlds in them, how many
thousands of variables (parameter values) do these type of big games actually use? Does anyone
here any any idea?
Because in my game script (not in the unreal blueprints) but I understand that I do need to create data struct
tables for all my game variables. But in my game script I have got over 2,200 of
them already set up in my game to define all the values and conditions for the worlds and
systems that are in it. And I haven’t even set up half of the worlds yet.