Current game display page:
Developer game edit page:
Youtube video trailers now supported!
Rather rudimentary support for a video trailer. I’m going over the youtube API at the moment with the hope of adding support for uploading videos directly to the site. Those videos being published on a public channel to give your game a lot more exposure!
I’ve now put the site in to a more ‘live’ mode.
Test games have been removed and payment systems have been transferred to live versions.
You can now sign up and start uploading your games!
I like what I’m seeing so far. It’s always great to have another outlet for our games. I’ll check it out a little bit later with my Labyrinth Larry game. As for videos, I’m finding that YouTube and Vimeo are the two that seem to be used the most. Personally, I prefer Vimeo. For some reason YouTube really shrunk the resolution of my game trailer. (Looks crappy on YouTube now… Maybe it’s because I’m in a licensing dispute with a piece of music that I have full licensing rights to use, but YouTube’s copyright catcher sucks… I’ve been flagged for violating copyright on music that I have written myself!) So I’d like to see you add Vimeo support.
Anyway, I’ll check it out after I finish some errands, and you’ll have the Early Access release of Labyrinth Larry on your site. In fact, I’ll put the latest build I’m about to create right now up there.
Just went there and got this right away from the Browser:
Went through Microsoft’s little validation hoops for you and reported it as safe.
Went through the process you’ve got up there right now. Pretty smooth. I found the upload process to be a bit slow, but I don’t think that’s your fault since I think you said it’s being uploaded to amazon directly.
The rest of what I’m going to say is probably stuff that’s already on your radar, but I just want to give my experience as to what I had vs. what I may have been expecting. (I know this bugs me when people tell me about things I already have planned, so don’t worry… I know I’m telling you mostly things you already know, but just in case there’s something here you haven’t thought of yet, it’s out there.)
Things in need:
Formatting options for the descriptions.
The ability to upload more than one screenshot at a time.
Better feedback after a game is published. I found myself waiting for a while for a confirmation until I finally noticed that the “Publish” button had changed to “Published”
One thing that’s confusing is that the game says it’s awaiting approval (and we can’t approve our own game, which I understand), but I don’t see it listed anywhere for others to approve. That may just be because of the state of the page, or I don’t understand your approvals process. Is it community approved, or admin approved? I would have assumed admin approved, but the way the “Share with friends to get the game approved” reads, it sounds like it’s some sort of community approval process.
Anyway, that’s my personal thoughts right now. Otherwise, I like the direction you’re going with this and will keep checking back.
Nice work
Hey, thank you very much for your feedback! It’s really important to get honest feedback like this!
I got the same problem regarding the security messages in Microsoft Edge also. It’s a real pain, but I’m not sure if there is much I can do about it. I’m hoping it’s just while the site is new. All other browsers seem to be okay.
In regards to the upload process, I agree on the multiple images. I think the same for the actual game files too. I will work on a loading screen for when the game is being publish, so you know it hasn’t just frozen. I also want to implement rich text editing as you suggested.
In terms of the approval. If you look in the navigation bar, there is a link named ‘Approvals’. If you click that, it will take you to all games awaiting approval. Also, if you go to your dashboard and click the title of your game, this will take you to your games page. If the game is awaiting approval, it will automatically display its approval page which you can publicly share with others. I will try to make this a bit more clear. If it’s unclear for you, it can be unclear for everyone, so I’ll try to sort that out! I also plan to make a community thread which people can follow to be notified of new games. Probably here on Unreal forums.
Game descriptions are now being properly displayed with correct line breaks as submitted by user.
Thank you!
What exactly is the point of this? Have you not heard of Steam?
Thank you franktech
[MENTION=184151]Erik Bye[/MENTION] - You have a relatively valid point, so I’ll outline my original motivations for starting the site;
There is a concern that it could be too specialised, but really, UE4 is growing rapidly since they released it for free and so it will grow.
I’m also working on an API, which will allow developers to use the website to drive their own sites. Essentially allowing them to use my website as an engine. This has a huge range of benefits. Not only does it mean more people are likely to upload games, your games and the site gain a whole lot more exposure. The API will also allow users to create apps and tools driven by the site.
Make of that what you will. I’m trying very hard to take on board all advice that I’m receiving from the community to make it as good as I possibly can, and to keep it evolving all the time.
Well, as you sound like quite the expert, how about you share with me, your experiences of uploading your games to the many different sites out there. What you liked, didn’t like.
What do you think would make my site stand out and make you want to upload your game to my site?
What would twist your arm?
[HR][/HR]
That kind of feedback is a little more useful and constructive to me than your hating.
What I did say was constructive feedback.
I don’t think there is a need for a UE-only game distribution platform, and I think sales figures would be very low.
I’ve explained why, if you think that is “hating”, you can’t take criticism at all.
I think this is a waste of time, there is no need for “indie distribution” platforms, and there is no need for a UE-only platform.
You do know indie games are distributed on Steam, and sell really well?
In addition to Steam there is GOG and Humble Bundle initiative.
You can also probably tell by the number of replies (lack of interest) in your thread that the enthusiasm for this is low.
What I think you need to ask yourself is “How in the world can I compete with Steam?”
or “What would anyone have to gain by distributing their game on my platform instead of Steam?”
Do you see a Unity game distribution platform? No.
I’ll keep that in mind. Thanks.
There are probably at least a couple people like me who are keeping an eye on this thread.
@Cypher2012 How will you be handling tax for different countries?
Thanks @ryan20fun!
In regards to the currency/tax etc, I need to have good heads down session and get all that sorted. Thankfully, as I’m utilizing PayPal’s API, things are made a little easier their side of things. There’s probably a few things I will need to calculate website side. I’ll keep you posted on the topic once I figure that all out!
So…you’re basically say that having another option to distribute games on is a bad thing…
Okay. I get your point…
It’s not that it’s not streamlined more so that this could be a good way to get a game noticed as your wait for said game to be greenlit.
Well, yes, but in an area full of “good” games no all “good” games will get to chance to be considered “good”.
Gamejolt, Indie DB, etc. I assume.
Right…so how does this eliminate a need for another platform?
I can’t see how having more options is a bad thing. If you want to stay stuck in your ways, feel free to do so, but for people who are actually making games that will be released having another distribution option to help get the word around is a great thing.
~ Jason